Mobile UI/UX Designer

Courses tagged with "Mobile UI/UX Designer"

Mobile Prototyping and Design Presentation

Mobile Prototyping and Design Presentation

Course modified date: 21 Feb 2024

On the last day, it’s time to convert your low fidelity design to high fidelity design. High fidelity designs are typically represented by pixel-perfect, production-ready, interactive prototypes. They have almost the same level of visual details as a final product. In this phase, you will focus on evaluating visual design and aesthetics because they provide you with an opportunity to see whether your design works together as a unit. After that, we must enhance our high fidelity into a clickable prototype so it is easier for clients to check the design based on flow. For several projects, interaction can be more advanced based on needs. And the last step of all UX Projects, it's about how you present the design: clear and easy to understand. So the ideas you have proposed can be easily understood and can impress people who listen.

 

Category: Design
Mobile Design Evaluation

Mobile Design Evaluation

Course modified date: 21 Feb 2024

Open feedback is essential for a collaborative UX process. A design critique usually manifests as a group conversation with the ultimate goal of improving a design. It does not mean simply judging a design. You will learn how to listen and understand other people's perspectives. Critiquing ongoing design projects affords changes to be made to the design before it is final, without impacting the project cost and timeline, and ultimately ensures that the end product meets the original goal.

 

Category: Design
Mobile Design Deliverables

Mobile Design Deliverables

Course modified date: 21 Feb 2024

After preparing all the supporting components, such as design system,  User journey to-be, User task flow, Design Storytelling & Communication, Design mood and preference. It’s time for you to learn about how to generate sitemaps and all of the data that we got from discovering phase to Low Fidelity Design. It allows us to quickly and inexpensively test ideas, so we can validate our hypotheses and improve our solutions. When making low-fidelity we focus more on design components, structure, and flow. In this phase, how do we show what is the best experience for the user. Our design should have these 3 foundations: usable, useful, desirable.

 

Category: Design
Mobile Design System

Mobile Design System

Course modified date: 21 Feb 2024

Design system is a complete set of standards intended to manage design at scale using reusable components and patterns. We need to pay attention to built-in consistency through a single source of truth with tried and tested components that can be applied to any project. It really affects our working activities in the future, also by knowing the basic component and how to interact it in figma can help you for more details when doing the design.

Category: Design
Mobile User Research

Mobile User Research

Course modified date: 21 Feb 2024

User research provides an essential foundation for design strategy. It helps you to create an optimal product for users. Most importantly, you’ll have the data to back your strategy and design decisions. In this stage is the first stage of discovery, you will learn how to gain data starting from what the things they really need, what their goals, know what their pain point.  Things needed in this stage are empathy. That’s the core of UX Research. It helps designers to look deeper into situations in a way that helps them to think and create solutions for problems.

 

Category: Design
Mobile UX Design Introduction

Mobile UX Design Introduction

Course modified date: 21 Feb 2024

Before starting an UX Project, of course you have to know what process needs to be passed so that the steps that need to be taken are more smooth in the future. Without a solid UX design process, you have a lower chance of creating a product with good UX. A well-defined and well-executed UX process, on the other hand, makes it possible to craft amazing experiences for users. 

 

Category: Design
Brainstorming

Brainstorming

Course modified date: 21 Feb 2024

Brainstorming is a part of design thinking. On this day we learn how to generate and consider many ideas before settling on any of them. It can be done alone and in a group. This is the time to get all creative ideas all out, don’t limit yourself to gain more ideas. To support brainstorming activities, you will also need to look for inspiration from several sources in order to make the solution richer.

 

Category: Design
Empathy Map to User Journey

Empathy Map to User Journey

Course modified date: 21 Feb 2024

After learning about UX Research, on this day we learn how to classify, organize, and transform raw data into valuable information, and eventually come to a conclusion.  Conducting some analysis and synthesis as you go will save you time at the end of a project, and gives you valuable snapshots to share with stakeholders.  At the end, that can also bring you to understand the type of your user by knowing who are the target audience (user persona and buyer persona). Besides doing analysis and synthesis, you also learn how to benchmark against visual, communication, interaction from the other competitor or similar industries. To help you have the other perspective of what the other platforms do.

Category: Design
Understanding Problem and Design Thinking

Understanding Problem and Design Thinking

Course modified date: 21 Feb 2024

A problem statement is a concise description of the problem that needs to be solved. Every UX project should have an issue as a starting point, whether you're developing something from scratch or improving an existing product. It's important for the team to make sure we are on the same page. Because, it helps us to know what the step and strategy we should give for a client/project. Also, It’s a helpful scoping device, focusing the team on the problem it needs to explore and subsequently solve. A problem statement makes clear what needs to be done in discovery and what’s out of scope.

Category: Design